![]() Not the most original premise in the world. ![]() There are also bigger forces at work behind the scenes, possibly manipulating Batman for their own questionable ends. Easier said than done when other creeps, like Deadshot, are roaming around. With Catwoman’s help, he moves to subdue Black Mask, the Penguin, the Joker, and their respective gangs after each takes over a wing of the prison. What the story lacks in novelty, it makes up for with utility.īatman heads to Blackgate after both a breakout and a massive explosion rock the penitentiary. Blackgate isn’t quite the success it could have been, though, due to a slavish commitment to capturing the feel of the console Arkham games. Armature sticks to its strengths in Blackgate, building an interconnected world that bests even Rocksteady’s games in some respects. ![]() It’s fitting that Armature Studio – which was founded by Metroid Prime designer Mark Pacini, engineer Jack Mathews, and artist Todd Keller – was brought in to develop Batman: Arkham Origins Blackgate, a handheld prequel to Asylum. The Detective mode for scanning environments, the interconnected island sanitarium that forced Batman to acquire new skills, the secrets and hidden items Rocksteady used Metroid Prime‘s tricks to grand effect. Rocksteady Studios, hoping to avoid making another bad Bat game, used Retro Studios’ classic Metroid Prime as a model for capturing the Batman comics sense of suspense and mystery. Navigating the environment can sometimes be frustratingly illogical.ĭark art style makes it sometimes difficult to see environmental features.īatman: Arkham Asylum didn’t inspire confidence when it was announced for one reason: Batman games were usually terrible. 3D Arkham combat and traversal not suited to a 2D game.
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